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Category Archives: Design
“Wave function collapse” for procedural generation
I’ve just been notified about an exciting and important algorithm for procedural generation: the “wave function collapse algorithm“, described by Marian Kleineberg in 2019. I want to talk about it here, from the viewpoint of natural language generation. It’s a … Continue reading
Posted in Design, Theory, Uncategorized
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COVID-19 Modelling and Random Social Networks
Seems like everyone wants to be an epidemiologist these days, so why not OpenCog? After all, diseases spread through networks, propagating from one node to the next. A network is a graph, the AtomSpace is a graph database, and the … Continue reading
Posted in Design, Development, Documentation, Introduction, Theory
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Smart Contract Blockchains
Blockchains and smart contracts are all the rage, these days. What does this have to do with OpenCog? Let me explain. TL;DR: The idea of a block-chain comes from the idea of block ciphers, where you want to securely sign … Continue reading
Posted in Design, Theory, Uncategorized
2 Comments
Many Worlds: Reasoning about Reasoning
When one reasons about the world, what is one actually doing? This post is about that. Its also about some abstract nonsense. Continue reading
Posted in Design, Development, Theory
8 Comments
What is consciousness?
Building a conscious, self-aware computer might not be hard: it just needs an accurate internal model of its own thinking that it can think about, and control. Continue reading
Posted in Design, Theory
45 Comments