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	<title>Comments for OpenCog Brainwave</title>
	<atom:link href="http://blog.opencog.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.opencog.org</link>
	<description>The latest developments in building an open-source mind</description>
	<lastBuildDate>Thu, 02 Feb 2012 12:56:00 +0000</lastBuildDate>
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		<title>Comment on Hacking on Link-Grammar by Web Hosting Providers</title>
		<link>http://blog.opencog.org/2008/08/17/hacking-on-link-grammar/#comment-84</link>
		<dc:creator>Web Hosting Providers</dc:creator>
		<pubDate>Thu, 02 Feb 2012 12:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://opencog.wordpress.com/?p=41#comment-84</guid>
		<description>This is what I have been searching in many websites and I finally found it here. Amazing article. I am so impressed. Could never think of such a thing is possible with it...I think you have a great  knowledge especially while dealings with such subjects.</description>
		<content:encoded><![CDATA[<p>This is what I have been searching in many websites and I finally found it here. Amazing article. I am so impressed. Could never think of such a thing is possible with it&#8230;I think you have a great  knowledge especially while dealings with such subjects.</p>
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		<title>Comment on Preview of a virtual learning environment by MDude1350</title>
		<link>http://blog.opencog.org/2011/08/04/virtual-learning-environment/#comment-83</link>
		<dc:creator>MDude1350</dc:creator>
		<pubDate>Tue, 10 Jan 2012 05:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.opencog.org/?p=313#comment-83</guid>
		<description>That Bomberman Hero music.
This virtual learning environment sounds like something I&#039;ve been wanting for a while. The bots you have seem nice, but I think it&#039;d be fun to see what I can make on my own. Would I be able to use the environment to embody other AI systems without them being  a part of OpenCog, or would I need to roll my own system for that?</description>
		<content:encoded><![CDATA[<p>That Bomberman Hero music.<br />
This virtual learning environment sounds like something I&#8217;ve been wanting for a while. The bots you have seem nice, but I think it&#8217;d be fun to see what I can make on my own. Would I be able to use the environment to embody other AI systems without them being  a part of OpenCog, or would I need to roll my own system for that?</p>
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		<title>Comment on Mapping Wordnet, RelEx to OpenCog by Affordable web hosting service</title>
		<link>http://blog.opencog.org/2008/05/05/mapping-wordnet-relex-to-opencog/#comment-82</link>
		<dc:creator>Affordable web hosting service</dc:creator>
		<pubDate>Thu, 15 Dec 2011 12:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://opencog.wordpress.com/?p=9#comment-82</guid>
		<description>Well,, great thing to know mapping from RelEx and Wordnet to OpenCog. I would love to learn more about it. </description>
		<content:encoded><![CDATA[<p>Well,, great thing to know mapping from RelEx and Wordnet to OpenCog. I would love to learn more about it. </p>
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		<title>Comment on Preview of a virtual learning environment by Affordable web hosting service</title>
		<link>http://blog.opencog.org/2011/08/04/virtual-learning-environment/#comment-81</link>
		<dc:creator>Affordable web hosting service</dc:creator>
		<pubDate>Fri, 02 Dec 2011 13:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.opencog.org/?p=313#comment-81</guid>
		<description>Great post on virtual learning environment.. You made certain good points there. I loved it.</description>
		<content:encoded><![CDATA[<p>Great post on virtual learning environment.. You made certain good points there. I loved it.</p>
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		<title>Comment on OpenCog navigating Nao robot by domain register</title>
		<link>http://blog.opencog.org/2010/09/22/nao-navigation/#comment-80</link>
		<dc:creator>domain register</dc:creator>
		<pubDate>Sat, 19 Nov 2011 07:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.opencog.org/?p=237#comment-80</guid>
		<description>I have gone though your website and found it very interesting read.. I appreiciate this task for sharing this information. Hope, you keep updating it very frequently. </description>
		<content:encoded><![CDATA[<p>I have gone though your website and found it very interesting read.. I appreiciate this task for sharing this information. Hope, you keep updating it very frequently. </p>
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		<title>Comment on Preview of a virtual learning environment by J P</title>
		<link>http://blog.opencog.org/2011/08/04/virtual-learning-environment/#comment-78</link>
		<dc:creator>J P</dc:creator>
		<pubDate>Sat, 17 Sep 2011 07:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.opencog.org/?p=313#comment-78</guid>
		<description>There is definitely an aspect like curiousity. In OpenPsi (the emotion and motivation system), there are demands for &quot;competence&quot; and &quot;certainty&quot;. &quot;Certainty&quot; will lead the character to try to understand the state of environment, &quot;competence&quot; will lead to the character trying to get better at influence and predict the result of its actions.</description>
		<content:encoded><![CDATA[<p>There is definitely an aspect like curiousity. In OpenPsi (the emotion and motivation system), there are demands for &#8220;competence&#8221; and &#8220;certainty&#8221;. &#8220;Certainty&#8221; will lead the character to try to understand the state of environment, &#8220;competence&#8221; will lead to the character trying to get better at influence and predict the result of its actions.</p>
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	<item>
		<title>Comment on Preview of a virtual learning environment by Sa3vis</title>
		<link>http://blog.opencog.org/2011/08/04/virtual-learning-environment/#comment-77</link>
		<dc:creator>Sa3vis</dc:creator>
		<pubDate>Fri, 16 Sep 2011 14:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.opencog.org/?p=313#comment-77</guid>
		<description>I&#039;m just wondering if curiosity and memory will be added in this project. Curiosity in that if there is a new object or button it will go observe it and then depending on what that does it will either ignore, stay away from, be cautious with or use. Maybe even hoard. And with memory then if it sees something it doesn&#039;t need at the moment it  would keep a virtual memory map of where it is located and then find it when needed. Those are just a few things I was thinking would be neat. Keep up the great work and good luck.</description>
		<content:encoded><![CDATA[<p>I&#8217;m just wondering if curiosity and memory will be added in this project. Curiosity in that if there is a new object or button it will go observe it and then depending on what that does it will either ignore, stay away from, be cautious with or use. Maybe even hoard. And with memory then if it sees something it doesn&#8217;t need at the moment it  would keep a virtual memory map of where it is located and then find it when needed. Those are just a few things I was thinking would be neat. Keep up the great work and good luck.</p>
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		<title>Comment on OpenCog navigating Nao robot by OpenCog &#124; Robot News</title>
		<link>http://blog.opencog.org/2010/09/22/nao-navigation/#comment-75</link>
		<dc:creator>OpenCog &#124; Robot News</dc:creator>
		<pubDate>Mon, 12 Sep 2011 11:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.opencog.org/?p=237#comment-75</guid>
		<description>[...] roboticist he has done some amount of robotics related work with OpenCog in recent times, using the Nao robot.&#160; Towards the end of the talk he laments upon how difficult and contrived this often is, and I [...]</description>
		<content:encoded><![CDATA[<p>[...] roboticist he has done some amount of robotics related work with OpenCog in recent times, using the Nao robot.&nbsp; Towards the end of the talk he laments upon how difficult and contrived this often is, and I [...]</p>
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		<title>Comment on OpenCog Hong Kong Project by Matt</title>
		<link>http://blog.opencog.org/2010/12/07/opencog-hong-kong-project/#comment-74</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 24 Aug 2011 20:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.opencog.org/?p=253#comment-74</guid>
		<description>Wow, I have used many of the tools that you have (festival, zeromq, [amqp], [rabbitmq], [xmpp], protocol buffers, [raw sockets in raw php or etc], .. etc;;;.</description>
		<content:encoded><![CDATA[<p>Wow, I have used many of the tools that you have (festival, zeromq, [amqp], [rabbitmq], [xmpp], protocol buffers, [raw sockets in raw php or etc], .. etc;;;.</p>
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	<item>
		<title>Comment on Preview of a virtual learning environment by J P</title>
		<link>http://blog.opencog.org/2011/08/04/virtual-learning-environment/#comment-73</link>
		<dc:creator>J P</dc:creator>
		<pubDate>Thu, 11 Aug 2011 04:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.opencog.org/?p=313#comment-73</guid>
		<description>Hi - My aim is to be as transparent as possible about what we&#039;re doing. We&#039;re not interested in trying to deceive people with narrow scripted behaviours.

So, saying that, these videos are mostly a demonstration of the virtual world. OpenCog  has specialised path-finding algorithms, but these can be constructed as part of a &quot;action plan&quot;. So a plan might include an action to &quot;move to the battery cube&quot; (where battery cube is a unique id related to a previously seen object).

So we&#039;re abstracting actions at a certain level, but not confining OpenCog to only know about certain objects. We can easily add new actions to objects and it&#039;s up to OpenCog to detect the patterns of what happens when those actions are initiated.

We are building on an older embodiment system that was quite limited in what it could learn. Now a lot of time is being spent on pulling out the old parts and replacing them with general systems.</description>
		<content:encoded><![CDATA[<p>Hi &#8211; My aim is to be as transparent as possible about what we&#8217;re doing. We&#8217;re not interested in trying to deceive people with narrow scripted behaviours.</p>
<p>So, saying that, these videos are mostly a demonstration of the virtual world. OpenCog  has specialised path-finding algorithms, but these can be constructed as part of a &#8220;action plan&#8221;. So a plan might include an action to &#8220;move to the battery cube&#8221; (where battery cube is a unique id related to a previously seen object).</p>
<p>So we&#8217;re abstracting actions at a certain level, but not confining OpenCog to only know about certain objects. We can easily add new actions to objects and it&#8217;s up to OpenCog to detect the patterns of what happens when those actions are initiated.</p>
<p>We are building on an older embodiment system that was quite limited in what it could learn. Now a lot of time is being spent on pulling out the old parts and replacing them with general systems.</p>
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